Are Microtransactions bad for CSGO Players?

Launched around 8 years ago, Counter-Strike: Global Offensive is still one of the most played online video games. When released in 2012, it was the fourth in the main game in the “Counter-Strike” series and the second game released by Valve. This is also the second Counter-Strike game with micro-transactions, and the first is the derivative product “Counter-Strike Nixon: Zombie”.

For those who are new to CSGO, you can get CSGO Prime ranked account for sale which can improve your ranking in the game.

In most cases, the microtransactions in CSGO are only used to improve the appearance of the characters and weapons, which means there is no major impact on the game itself. Gamers generally think this is acceptable because making money through microtransactions is entirely up to everyone.

CSGO is unique in a way, as it allows players to exchange keys between different CSGO accounts. These keys are a necessary condition for unpacking products, which means that users can sell the keys obtained in the game for profit.

However, after discovering that almost all transactions were used for money laundering purposes, Valve disabled this feature in October 2019.

Criticism of Microtransactions

Microtransactions are very unpopular among gamers because editors view them as a way to grab money which eliminates the work required for upgrades and often destroys the game.  Although most players either like or just ignore the decorative micro-transactions in CSGO, they usually object that users can pay to upgrade their characters so they can get ahead in the game. 

The most critical element of microtransactions is the “loot box” in which users pay, but they don’t know what is inside the box before delivering cash. Some European countries even prohibit the sale to players.

Case for Microtransactions

Although many players criticize microtransactions in large amounts because they have to pay for them right away, but free-to-play games accept it easily. 

Users can upgrade their weapons by improving levels in the game or speeding up by paying. Players can also add skins to weapons and customize the character by paying the additional fees.

Most gamers believe that developers and publishers need to make money from their games, so they accept this model.

About Pay-Per Play Games

Video games were the first type of game to introduce microtransactions. Before the popularity of home game consoles and computers, people used to play video games in the arcades only. Players need to insert coins or tokens into the machine to give them a certain amount of time or life. Once exhausted, they will have to pay again.

Micro-transactions can also be viewed on poker, blackjack, and roulette games on iGaming. Each game requires a player to bet a certain amount of money before each round. Since these games are not protected by copyright, many different companies have versions available to the public. As a result, players may receive attractive promotional bonuses to encourage them to register.

This is the same model that has been used in traditional land-based casinos for centuries and has been widely accepted by players. In fact, it is difficult to imagine another monetization model for online or physical casinos.

Conclusion

Microtransactions have still become popular in today’s world. If not many users hand out real-world cash in exchange for M4 rifle unicorn skins, the developers won’t continue to add them to the game.

If we talk about CSGO, the same thing has happened. When the game was first released, sales were good, but many players quickly switched to other games. However, when Valve released an arms trade update, the situation changed. The update adds a micro-transaction feature and suddenly improves the game. Three years later, in 2016, CSGO became one of the most online played games on Steam.

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